|  | Future 
          Media Research / 2.2 Automated Synaesthesia 
 Ideally the intermedia tools would encompass 
          multiple platforms, and be scalable from a text only interface to an 
          immersive Virtual Environment. The media should be scaled or transformed 
          by the environment in which they are experienced. The final media output 
          should be the result of negotiations between internal rules associated 
          with each element (or group of elements) and the external conditions/obstacles 
          created by the environment.
 
 An extreme example could be a meditative augmented reality installation 
          in an office building, whose media should be displayed as ambient sound 
          and light, while its transformation parameters are accumulated from 
          an automatic text generator (logfiles), a film archive and a skin conductivity 
          sensor. A more practical example could be a training program for facility 
          monitoring which incorporates real time data input (such as surveillance 
          cameras, electric fences and temperature metres), together with a context 
          sensitive library system. This program should scale from a SMS message 
          for transmission on a mobile phone, to a video presentation and web 
          pages. Another aspect of scalability required is the customisation of 
          the UI to the particular needs/skills of the user.
 
 At the present moment, developers of media worlds (such as games) are 
          confronted with the challenge of learning (or creating) several interface 
          paradigms for authoring different aspects of this creation. Another 
          approach to this process is that a range of different media could be 
          transformed through the same interface. For example, a developer comfortable 
          with video editing systems, could edit sound, graphics, text and scripts 
          through a video-editing interface; or a sculptor could have a tool that 
          allows him/her to model digital media as if it were a physical matter.
 
 Nicholas 
          Gaffney and Maja Kuzmanovic, FOAM 
          (the whole text of the media future conference).
 
 
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